[MWI-3386] Meta Integration Demo: Update auf Meta Plugin 21.2.2
{ Increased Minimal Deployment iOS Version to iOS 15; Removed < iOS15-related code }
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@ -557,7 +557,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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IPHONEOS_DEPLOYMENT_TARGET = 15.0;
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MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
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MTL_FAST_MATH = YES;
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ONLY_ACTIVE_ARCH = YES;
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@ -612,7 +612,7 @@
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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GCC_WARN_UNUSED_FUNCTION = YES;
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GCC_WARN_UNUSED_VARIABLE = YES;
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IPHONEOS_DEPLOYMENT_TARGET = 13.0;
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IPHONEOS_DEPLOYMENT_TARGET = 15.0;
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MTL_ENABLE_DEBUG_INFO = NO;
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MTL_FAST_MATH = YES;
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SDKROOT = iphoneos;
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@ -15,14 +15,12 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
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// MARK: UISceneSession Lifecycle
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@available(iOS 13.0, *)
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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@available(iOS 13.0, *)
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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@ -9,15 +9,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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@available(iOS 13.0, *)
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let _ = (scene as? UIWindowScene) else { return }
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}
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@available(iOS 13.0, *)
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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@ -25,31 +23,25 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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@available(iOS 13.0, *)
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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@available(iOS 13.0, *)
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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@available(iOS 13.0, *)
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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@available(iOS 13.0, *)
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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