diff --git a/MetaPluginDemo.xcodeproj/project.pbxproj b/MetaPluginDemo.xcodeproj/project.pbxproj index 6808502..fc61bd7 100755 --- a/MetaPluginDemo.xcodeproj/project.pbxproj +++ b/MetaPluginDemo.xcodeproj/project.pbxproj @@ -557,7 +557,7 @@ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; GCC_WARN_UNUSED_FUNCTION = YES; GCC_WARN_UNUSED_VARIABLE = YES; - IPHONEOS_DEPLOYMENT_TARGET = 13.0; + IPHONEOS_DEPLOYMENT_TARGET = 15.0; MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE; MTL_FAST_MATH = YES; ONLY_ACTIVE_ARCH = YES; @@ -612,7 +612,7 @@ GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; GCC_WARN_UNUSED_FUNCTION = YES; GCC_WARN_UNUSED_VARIABLE = YES; - IPHONEOS_DEPLOYMENT_TARGET = 13.0; + IPHONEOS_DEPLOYMENT_TARGET = 15.0; MTL_ENABLE_DEBUG_INFO = NO; MTL_FAST_MATH = YES; SDKROOT = iphoneos; diff --git a/MetaPluginDemo/AppDelegate.swift b/MetaPluginDemo/AppDelegate.swift index c396197..18e5e41 100755 --- a/MetaPluginDemo/AppDelegate.swift +++ b/MetaPluginDemo/AppDelegate.swift @@ -15,14 +15,12 @@ class AppDelegate: UIResponder, UIApplicationDelegate { // MARK: UISceneSession Lifecycle - @available(iOS 13.0, *) func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } - @available(iOS 13.0, *) func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. diff --git a/MetaPluginDemo/SceneDelegate.swift b/MetaPluginDemo/SceneDelegate.swift index fc2de5f..272004c 100755 --- a/MetaPluginDemo/SceneDelegate.swift +++ b/MetaPluginDemo/SceneDelegate.swift @@ -9,15 +9,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? - @available(iOS 13.0, *) func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). guard let _ = (scene as? UIWindowScene) else { return } } - - @available(iOS 13.0, *) + func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. @@ -25,31 +23,25 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate { // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } - @available(iOS 13.0, *) func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } - @available(iOS 13.0, *) func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } - - @available(iOS 13.0, *) + func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } - @available(iOS 13.0, *) func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } - - }