10
0

[MWI-3386] Meta Integration Demo: Update auf Meta Plugin 21.2.2

{ Increased Minimal Deployment iOS Version to iOS 15; Removed < iOS15-related code }
This commit is contained in:
Hubert Schipkowski 2025-12-04 19:13:08 +01:00
parent f58a6360b3
commit da88d5d0cf
3 changed files with 4 additions and 14 deletions

View File

@ -557,7 +557,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES; GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 13.0; IPHONEOS_DEPLOYMENT_TARGET = 15.0;
MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE; MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
MTL_FAST_MATH = YES; MTL_FAST_MATH = YES;
ONLY_ACTIVE_ARCH = YES; ONLY_ACTIVE_ARCH = YES;
@ -612,7 +612,7 @@
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
GCC_WARN_UNUSED_FUNCTION = YES; GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
IPHONEOS_DEPLOYMENT_TARGET = 13.0; IPHONEOS_DEPLOYMENT_TARGET = 15.0;
MTL_ENABLE_DEBUG_INFO = NO; MTL_ENABLE_DEBUG_INFO = NO;
MTL_FAST_MATH = YES; MTL_FAST_MATH = YES;
SDKROOT = iphoneos; SDKROOT = iphoneos;

View File

@ -15,14 +15,12 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
// MARK: UISceneSession Lifecycle // MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created. // Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with. // Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
} }
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session. // Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.

View File

@ -9,15 +9,13 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow? var window: UIWindow?
@available(iOS 13.0, *)
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return } guard let _ = (scene as? UIWindowScene) else { return }
} }
@available(iOS 13.0, *)
func sceneDidDisconnect(_ scene: UIScene) { func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system. // Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded. // This occurs shortly after the scene enters the background, or when its session is discarded.
@ -25,31 +23,25 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
} }
@available(iOS 13.0, *)
func sceneDidBecomeActive(_ scene: UIScene) { func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state. // Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
} }
@available(iOS 13.0, *)
func sceneWillResignActive(_ scene: UIScene) { func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state. // Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call). // This may occur due to temporary interruptions (ex. an incoming phone call).
} }
@available(iOS 13.0, *)
func sceneWillEnterForeground(_ scene: UIScene) { func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground. // Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background. // Use this method to undo the changes made on entering the background.
} }
@available(iOS 13.0, *)
func sceneDidEnterBackground(_ scene: UIScene) { func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background. // Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information // Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state. // to restore the scene back to its current state.
} }
} }